"And you know … it kind of worked better than we thought it would work," Miller admits. Miller took the lead, and using his synthesizer, put together some pieces featuring a panpipe-like voice. There was a condition: They wanted to write and produce it themselves. If the character is stuck in a world without instrumentalists, there couldn't be music.Īfter butting heads with the game developers, though, the team agreed to add accompanying music. The design team wanted the world of Myst to remain as true-to-life as possible. That's not too bad for a design afterthought. The soundtrack remains popular, even 20 years after its release. The added music was composed and performed by Miller, and because of the budget constraints, he only had one synthesizer to work with. "It's a miracle we even got the game to work, much less with music added," Miller laughs. Videos had to be altered, music looped and graphics edited. He and the others had to find new ways of fitting the entire game, with a soundtrack and video clips, on one slow-playing CD. "A lot of our game design was written around the constraints of the technology," Miller says. The five creators had to push the limits of the technology and budget they had available. The concept of the game wasn't its only revolutionary aspect. It was like a whole new way of storytelling," Miller explains.Īs the player controls his or her character, he or she is led through a series of revelations, until in the end, the player has to make a life-altering decision for self and others. "I think what really attracted people at that point in time was the fact that they were playing the main part in this mystery. Working from early text-based adventures, the game allows players to navigate a 3D world (cutting edge at the time), make and implement decisions, and in the end, solve a mystery. "Myst was and is an adventure game in its simplest form," Miller says. One of those brothers is Robyn Miller, and we had a chance to talk with him about the game, its impact, and his original compositions for Myst. That's the legacy of the game Myst.īut this blockbuster didn't start out as an international sensation … it started with two brothers and three of their friends wanting to create a revolutionary gaming experience for the 1990s. In music, that's challenging in the video game universe, it's virtually unheard of.Īnd yet, it happened. Once upon a time, though, there was a game that remained a best-seller for nearly a decade. Technology that was cutting edge a mere year ago can be out of date now, and graphics that were lauded as ground-breaking can become laughable in a matter of months. Record your discoveries: Capture clues by taking original photographs of Myst's lush environments, and keep track of your explorations in your in-game journal.Time runs differently in the video game world. Original music by Jack Wall & music for the portal to Serenia by Peter Gabriel: Drift away on an ambient soundtrack composed by Jack Wall and a special contribution by world-renowned artist Peter Gabriel.īring along a guide: Take advantage of the optional multi-layered help system, including illuminating flashbacks of previous Myst episodes and intuitive Zip mode that transports you from place to place. Interact with the environment that surrounds you and become part of the mystery. Live-action cut-scenes draw you deeper into the labyrinthine plot.Īdventure through rich and vital worlds: Myst's astonishing new visuals will enthrall you with opulent landscapes brimming with life. Unravel an intricate mystery: Solve elusive puzzles and enlist the help of other characters as you uncover secrets left buried since the original Myst. Piece Together a Shattered PastĪt the heart of every family lie secrets that must come to light.
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